So, I came up with a few ideas. Being that Mythological will have many magic creatures (goblins, vampires, werewolves, zombies, witches, etc), why not throw in a little more magic? One of the issues I’ve been thinking about is how to limit where players can go, as in the entire world size. Why can’t people just leave this 2 square mile area (or whatever size it becomes, I just threw out a size)? Well, there’s a magic barrier. It doesn’t allow any living thing through, but things like vehicles and such can go through. Maybe instead of being a magical barrier, it’s a shield stopping the decay of the outside world in.
What else does this provide? Well, now you can change biomes and add in things from all around the world. For example, having an Egyptian pyramid right next to a downtown New York like city or next to a snowy forest. Pretty interesting idea right?
What if I decide it’s too small of a world for players to play in? I can just have an event where the magical barrier size increases. Spiffy right? It gives a reason to the entirety of all limitations in the game. If it’s where it’s a way to protect you from the decay of the outside world, it might explain the different biomes as a preservation. Keeping part of the world as it once was.
All interesting ideas, right?
In other news, I just bought UFPS since it was sale on the asset store. Supposedly with a plugin, it will make all of the features of UFPS work with multiplayer. What’s that mean? Well, hopefully faster development. If it automatically syncs the inventory, movement, animations, etc, then that saves me having to do a lot of work. Sounds great, right?
Well, there is an issue. It’s not really set up for supporting vr right now. It still uses the old ongui drawing of ui elements. This means the crosshair and hud can’t be displayed on the rift. I can fix it fairly easily by duplicating it in the new ui and attach the canvas to their camera. That way it’s a floating hud that the rift supports.
Truth is, it was only $38 cause it was on sale, and if the networking stuff does work (with the $20 addon), then it will be great. I’ll probably still have to do a lot of effort though. Also the multiplayer that they are implementing is photon, not normal unity stuff, which I have no experience in using, but if it’s truely just a drag and drop solution with maybe a little extra added for the oculus support, then it’s well worth it and will make things super fast.
Anyway, that’s all for now. Hopefully I get more time to work on it.